The forex market is a near-seamless 24-hour market. Subject to available liquidity, FXCM offers trading from Sunday, starting after 5:15 PM EST, until Friday, 4PM, EST (FXCM Client Service is available 24/7). With the ability to trade around the clock, currency traders have the advantage of customizing their own trading schedule; they can usually get in or out of the market at any time without waiting for an opening bell or encountering a market gap. While trading stocks after usual market hours is possible, very often that possibility is negated by a lack of order flow or a drastic widening of the bid-ask spread.
Daily Cost of Carry ("Premium") CFD/Share Trading Account
Some positions held past 5PM EST (New York time) will be subject to Cost of Carry charges/credits as detailed in the "Reference Prices" window of your trading platform. This cost is set at 0% to 8% per annum of the notional value of the position, depending on the product. Individual shares are charged 8% per annum for long positions and 2% per annum for short positions.
This equates to about $0.00 to $1.00 per lot per day for most instruments.
Overnight carry charges for Standard Forex trading are indicated in the "Currency Reference Rates" or "Instruments" window of the trading platform, but quoted directly in dollars per lot per day (Euros per lot per day for Euro-denominated accounts). The average cost is about $5 per lot per day, or about 1/2 pip per day, for currencies. Clients can pay or receive this amount, based on their margin settings.
Overnight carry charges for Mini Forex trading are indicated in the "Currency Reference Rates" or "Instruments" window of the trading platform, quoted in dollars per lot per day (Euros per lot per day for Euro-denominated accounts). The average cost is about $0.50 per lot per day, or about 1/2 pip per day, for currencies.
Positions held past 5PM EST (New York time) will be subject to Cost of Carry charges/credits. This cost is set at 0% to 8% per annum of the notional value of the position, depending on the product. Forex cost of carry charges are based on interbank convention and other instruments are charged a fixed amount based on the margin requirement of the product
Intel yesterday unveiled its take on a low-cost laptop for the developing world - the wireless-enabled, handle-equipped, education-oriented 'Eduwise' notebook. It can run Windows or Linux, the chip giant said.
Power gamers with deep pockets are likely to be salivating at the propsect of owning Dell's latest games PC - a special edition World of Warcraft-themed laptop. The XPS M1730 is emblazoned with World of Warcraft artwork (Horde or Alliance) and includes an Intel Extreme Edition Core 2 Duo processor (up to 3.4GHz), NVIDIA SLI graphics card and 512MB dedicated video RAM with DirectX, full HD 17-inch widescreen monitor, built-in camera and microphones, plus Blu-ray drive. There are also optional RAID and solid state drive configurations. It's on sale from 11 December in the US with prices starting from a jaw-dropping $4499 (£2250). Whoever said power gaming was cheap?
Dell is offering Windows-Linux hybrid laptops that use both Intel and ARM processors. Though the user would never know it. As pointed out in this EE Times report, entitled "Dell has dragged the Linux-ARM Trojan horse inside the Wintel PC," Dell is offering a processor-plus-OS subsystem separate from the main Windows-Intel system. The goal is to give users instant access to e-mail without booting up the operating system and extend battery life by running Linux on a very low-power ARM processor. Basic ARM processor designs are licensed by U.K.-based ARM Holdings to companies like Samsung and Texas Instruments, which then manufacture the chip
There are two main types of fiber optic cable, which are single mode and multi-mode.
window.google_render_ad(); Single mode: Single mode fiber optic cable is a narrow strand that only has one mode of transmission. Single mode fibers are able to transmit at high speeds over long distances as a result of their small core. Because single mode fiber optic cable provides longer transmission distances and faster transmission rates than multi-mode fibers, it costs more than fibers that are multi-mode. Multi-mode: The reason that multi-mode has a lower cost than single mode is because it has a large diameter. As a result of this larger diameter, multi-mode is able to produce high bandwidth at high speeds when it travels over medium amounts of distances. However, in long distances, the large diameter can cause problems because the multiple paths of light can result in various types of distortion.
It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.
The history of the modern computer begins with two separate technologies—that of automated calculation and that of programmability.
Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[3] This is the essence of programmability.
The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[4] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour,[5][6] and five robotic musicians who play music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed every day in order to account for the changing lengths of day and night throughout the year.[4] The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers. However, none of those devices fit the modern definition of a computer because they could not be programmed.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".[7] Due to limited finances, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.
Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.
The history of the modern computer begins with two separate technologies—that of automated calculation and that of programmability.
Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[3] This is the essence of programmability.
The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[4] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour,[5][6] and five robotic musicians who play music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed every day in order to account for the changing lengths of day and night throughout the year.[4] The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers. However, none of those devices fit the modern definition of a computer because they could not be programmed.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".[7] Due to limited finances, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.
Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
The Sri Lankan cricket team returned to Colombo a day after it was attacked by gunmen in Pakistan. The attack - the first ever on a cricket team - could impact the hugely popular game in South Asia.
The team, shaken by the attack in Lahore, Pakistan, landed in a special aircraft in Colombo, early Wednesday, to emotional reunions with family and friends.
Several cricketers and a British assistant coach were wounded when gunmen attacked their bus as they traveled to a stadium.
Cricket captain Mahela Jayawardene, left, wife Christine, walk out of lounge after arriving at Bandaranayake International Airport in Colombo, 04 Mar 2009
The captain of the team, Mahela Jayawardene, says they are lucky to be alive.
"To be honest, there were bullet holes in the bus everywhere - I honestly don't know how we escaped all this," he said. "It's all about trying to move on, and seeing my family and for the rest of the guys as well. It is very unfortunate, we honestly don't want to be in that situation again."
The most seriously wounded player was Thilan Samaraweera, who was shot in the leg.
In Colombo, cricket administrators came under heavy criticism for their decision to tour Pakistan at a time when countries like India had called off tours because of security concerns.
The attack in Lahore was the first ever on cricketers and sports officials say cricket teams from around the world are likely to shun Pakistan as a sports venue.
But they say the fallout of the attack will also be felt in other South Asian countries like India, Sri Lanka and Bangladesh, which have suffered from frequent terror strikes.
The need to heighten security for the sport is being felt in India. The organizers of a popular cricket tournament, the Indian Premier League, say they will reschedule some matches after the government said it will be difficult to provide sufficient security for the event, which coincide with the country's month-long staggered general elections, starting mid April.
Several international cricket players scheduled to participate in the tournament also want security stepped up.
A sports columnist in New Delhi, Sri Vatsa, says the attack in Pakistan will heighten worries about the possibility of similar strikes in other South Asian countries.
"I can't even visualize a situation where any young cricketer from Australia or England wanting to come to the subcontinent," he said. "They will always be looking over their shoulder, even in the cricket field. Is that an ideal situation for a sport to be played?"
The immediate spotlight will be on the Cricket World Cup, which four South Asian countries are scheduled to host in 2011. The International Cricket Council is to discuss the fallout of the attack on the Sri Lankan team, next month
email trace who send u mail its easy to trace there is a option on yahoo mail look in the end u see a full header option click on the full header option after click u see a information on the top copy the information and goto http://www.ip-adress.com/trace_email/ or click here ans u see a option of email trace paste the information in the box and click trace
Updated at: 1022 PST, Saturday, March 07, 2009 NEW DELHI: Indian bowlers displayed brilliant performance to beat an over-powered Pakistan in the first match of the Women's World Cup at Bradman.
India elected to field first after winning the toss and dismissed their neighbour in only 57 runs. India chased the target easily without losing any wicket in ten overs. Anagha Deshpande (26) and Anjum Chopra (17) easily took India to a comfortable victory after the triumphant show of their bowlers.
Among the Indian bowlers, Rumeli Dhar was the leading wicket taker who scalped three wickets giving away only seven runs. Amita Sharma and Priyanka Roy took two wickets respectively. Jhulan Goswami and Gouher Sultana dismissed one wicket apiece.
Pakistan will play its second match against Sri Lanka on March 9.
India, led by pacer Jhulan Goswami, have been clubbed with two-time champions England, Sri Lanka and Pakistan in Group B. Both England and India have 100 per cent win records against the other two teams in the group.
Group A features Australia, West Indies, South Africa and New Zealand with the defending champions clear favourites for the title.
The story of the Three Bears and their intruder has been around much longer than Goldilocks herself. The tale has apparently been around for at least two centuries, but with a different intruder in its earliest incarnations.
The earliest recorded version of the tale was found quite recently in 1951 in a collection of early children's books in the Toronto Public Library. The story was published in a homemade book titled, The Story of The Three Bears metrically related, with illustrations locating it at Cecil Lodge in September 1831. Apparently an aunt, Eleanor Mure, had written the story in verse and illustrated it for her nephew from the story she already knew through oral tradition. Mure's version of the tale featured an old woman who intrudes into the bears' home, sampling their food and other amenities (Opie 1974, 199-200).
We do know which recorded version of the tale has been the most influential upon later versions of the tale. It was published by Robert Southey in 1837 in his collection of essays titled, The Doctor. The fourth volume contained the story, "Story of the Three Bears." This version has been so influential that for a time it was thought to be the origin of the story before proof of the earlier versions was discovered by scholars. The tale had never been so widely published before and was assumed to be Southey's original creation. Southey's version featured an old woman as the intruder, so this story was not quite yet like the version best known today (Opie 1974, 199-200).
Another early version of the story is Scrapefoot, which features a fox by the title name and is well-known in England. Some scholars, such as Joseph Jacobs, suppose this may be the earliest variant with the old woman in Southey's version mistakenly replacing the fox/vixen through the simple confusion between the terms for a harridan, old woman, or she-fox. Perhaps we will never know which came first, the old woman or the fox (Opie 1974, 199-200).
Twelve years after Southey's story was first published, Joseph Cundall changed the old woman into a young girl named 'Silver Hair' in the version he published in his Treasury of Pleasure Books for Young Children (1849). He apparently felt there were too many stories with old women, and wanted to present a young girl in the story instead, perhaps for didactic reasons. Then in 1858 the character was dubbed 'Silver-Locks' in Aunt Mavor's Nursery Tales. Next she became 'Golden Hair' around 1868 in Aunt Friendly's Nursery Book. Finally, in Old Nursery Stories and Rhymes, illustrated by John Hassall (circa 1904), she became Goldilocks. The name stuck and has been used the most often ever since (Opie 1974, 199-200).
To read more about its history, please see the Opies' introduction to the tale in:
Opie, Iona and Peter. The Classic Fairy Tales. New York: Oxford University Press, 1974.
Once upon a time, there was a little girl named Goldilocks. She went for a walk in the forest. Pretty soon, she came upon a house. She knocked and, when no one answered, she walked right in.
At the table in the kitchen, there were three bowls of porridge. Goldilocks was hungry. She tasted the porridge from the first bowl.
"This porridge is too hot!" she exclaimed.
So, she tasted the porridge from the second bowl.
"This porridge is too cold," she said
So, she tasted the last bowl of porridge.
"Ahhh, this porridge is just right," she said happily and she ate it all up.
After she'd eaten the three bears' breakfasts she decided she was feeling a little tired. So, she walked into the living room where she saw three chairs. Goldilocks sat in the first chair to rest her feet.
"This chair is too big!" she exclaimed.
So she sat in the second chair.
"This chair is too big, too!" she whined.
So she tried the last and smallest chair.
"Ahhh, this chair is just right," she sighed. But just as she settled down into the chair to rest, it broke into pieces!
Goldilocks was very tired by this time, so she went upstairs to the bedroom. She lay down in the first bed, but it was too hard. Then she lay in the second bed, but it was too soft. Then she lay down in the third bed and it was just right. Goldilocks fell asleep.
As she was sleeping, the three bears came home.
"Someone's been eating my porridge," growled the Papa bear.
"Someone's been eating my porridge," said the Mama bear.
"Someone's been eating my porridge and they ate it all up!" cried the Baby bear.
"Someone's been sitting in my chair," growled the Papa bear.
"Someone's been sitting in my chair," said the Mama bear.
"Someone's been sitting in my chair and they've broken it all to pieces," cried the Baby bear.
They decided to look around some more and when they got upstairs to the bedroom, Papa bear growled, "Someone's been sleeping in my bed,"
"Someone's been sleeping in my bed, too" said the Mama bear
"Someone's been sleeping in my bed and she's still there!" exclaimed Baby bear.
Just then, Goldilocks woke up and saw the three bears. She screamed, "Help!" And she jumped up and ran out of the room. Goldilocks ran down the stairs, opened the door, and ran away into the forest. And she never returned to the home of the three bears
Once upon a time, there were three little pigs, named Peter, Patty and Penny, who left their mommy and daddy to see the world.
All summer long, they roamed through the woods and fields, playing games and having fun. None were happier than the three little pigs, and they easily made friends with everyone they met.
Wherever they went, they were given a warm welcome and never had to worry about where they would sleep. But as summer drew to a close, they realized that people were starting to prepare their homes for winter. The three little pigs decided that they too needed a home of their own to keep them safe and warm through the winter.
Peter, the first little pig, was the oldest of the three. He decided to build a straw hut. "It'll only take a day! Then I'll go have fun and play," he sang enthusiastically.
The others disagreed.
"It's too fragile," they said disapprovingly, but Peter refused to listen (after all, he WAS the oldest by 3 whole minutes
Patty Pig was the second little pig (born 3 minutes after Peter and 4 seconds before Penny). She decided that a house of straw would be too cold during the winter (and that bugs might get in!) So she went off in search of twigs and wood to build her house.
"Clunk! Clunk! Clunk!" It took her two days to nail her house of wood together.
Patty finished, looked at her house and thought to herself, "Well..., it's a little wobbly and maybe it isn't my VERY best job... but it's supposed to be warm this winter so it should do."
Penny quietly voiced her opinion that the house didn't look sturdy enough to stand up to wind, rain, snow (or bugs). Peter teased that Patty had wasted a whole day searching for wood when she could have been having fun playing with him.
Patty turned and sang out, "It only took an extra day. Now I can go have fun and play."
Penny Pig was the youngest of the three and being the youngest loved to play at least as much as Peter and Patty did. But she remembered what her mommy and daddy had taught her growing up.
Her daddy always told her, "We don't expect you to be perfect Penny."
And her mommy always added, "We'll always be proud of you as long as you've done your very best job."
So Penny Pig sighed and thought, "It will take time, patience and hard work to build a safe, warm, comfortable house. I've never done it before and I'm a little nervous, but I'm going to do my very best job!"
Penny went to the library and took out some books about building houses. She spent two whole days reading the books before she decided that a house of bricks would be the best choice.
Penny spent another whole day collecting supplies. A day to lay the foundation. Another to pour the cement. Yet another to stack the bricks and four more to put on the roof and paint. Just to make sure that she'd tried her best, she decided to take a few more days to build some cozy wooden furniture to put in her house of bricks. By the time she was done her house, two weeks had passed and the leaves outside had taken on their autumn colours.
Penny looked at her little house with pride. Sure, the chimney was a little crooked and the paint had dripped a bit here and there, but Penny knew that she'd done her very best job and was quite proud of what she'd accomplished.
Peter, Patty and Penny spent the next day playing. The two older pigs teased Penny that she'd wasted the whole fall building her house (and Peter couldn't resist pointing out that even after all that work, Penny hadn't even managed to get the chimney on straight!) But Penny was happy with the choices she'd made as she sat in front of her cozy fireplace that night.
Peter wasn't nearly as comfortable in his house of straw. The cold night air crept in quickly. Peter hadn't taken the time to build a bed so huddled in the corner on a mound of leftover straw. As the sun rose the next morning, Peter was starting to wish that he'd spent a bit more time on his house. As he pondered what he was going to use to cook breakfast with, Peter heard a knock on the door.
"Who's there?" Peter asked... it was awfully early for visitors.
Peter hadn't been the only one wondering about breakfast. A big, bad, hungry wolf had wandered through the forest. He hadn't eaten for awhile and a nice young piggy was just the kind of breakfast he was craving!
"Come out!" ordered the wolf, his mouth watering. "I want to speak to you!"
Peter may have been a bit lazy, but he certainly wasn't dumb. "I'd rather stay where I am," he replied.
"Come out now!" yelled the wolf fiercely.
"Not by the hair on my chin-y chin chin," teased Peter (after all, what could the wolf do about it).
"Then I'll huff and I'll puff and I'll bloooooow your house in!" threatened the wolf who blew with all his might, right onto the house. All the straw that Peter had heaped against some thin poles fell down in the great blast.
Peter dashed as fast as he could to his sister Patty's house. Patty had heard the commotion. She ran to the door, accidentally squishing a beetle that was sitting by her bed. She bravely brushed the two spiders that had built webs inside the doorframe out of her way and pulled the door open for her brother.
The wolf ran after Peter and shouted "Come out and play with me!" just as the door slammed in his face.
"Not by the hair on our chin-y chin chins," replied Patty (almost as upset about all the bugs she had begun to notice scurrying around her floor as she was about the wolf).
"Then I'll huff and I'll puff and I'll bloooooow your house in!" yelled the wolf who blew with all his might, right onto the house. The wooden house creaked and squeaked and then collapsed like a pack of cards.
Peter and Patty dashed out and were halfway to Penny's house before the last twig had hit the ground. Penny urged them in, took one last look at the crooked chimney, crossed her fingers and slammed the door.
"Come out here, now! I want my breakfast," growled the wolf, not bothering to pretend anymore.
"Not by the hair on our chin-y chin chins," replied Peter, Patty and Penny (her fingers still crossed tightly).
"Then I'll huff and I'll puff and I'll bloooooow your house in!" yelled the wolf who blew with all his might, right onto the house.
Nothing happened. he wolf drew an even deeper breath and blew again. And again! But Penny Pig's house of bricks with the crooked chimney and drippy paint was her very best job and it would NOT fall down no matter how hard the wolf blew.
After all his huffing and puffing the wolf was even hungrier than he'd been to begin with and he was not about to give up. He climbed carefully up a nearby ladder and scrambled onto the roof. Before Peter, Patty and Penny knew what was happening, the wolf started to slide down the chimney!
"Yikes!" cried Peter.
"We're toast!" sobbed Patty.
"Bacon, actually!" wailed Penny.
But slowly the three little pigs realized that the wolf had somehow gotten stuck before he had made it all the way down. Understanding what had happened, Penny started to giggle nervously. "I think he got caught in the crooked part of my chimney!"
Peter nodded with disbelief, jumped up and threw some wood onto the fireplace. Patty grabbed the matches and started a fire which was soon roaring. It didn't take long for the three little pigs to hear the anguished howl of the wolf as he scrambled back up the chimney. The flames licked his hairy coat and his tail became a flaming torch.
"Never again! Never again will I go down a chimney!" he squealed, as he tried to put out the flames in his tail. Then he ran away as fast as he could.
That very same day, Peter and Patty took out library books on how to build a brick house. Penny did her best to give them some instruction and Peter showed his sisters how to put on paint without it getting drippy (after all, he WAS the oldest by 3 whole minutes).
The wolf did return once to roam in the neighbourhood, but when he caught sight of THREE crooked chimneys, he remembered the terrible pain of a burnt tail and he left for good.
Now safe and happy, Penny sang out to her brother and sister, "No more working for today... Come on let's go out to play!"
Grimm's Fairy Tale version - translated by Margaret Hunt - language modernized a bit by Leanne Guenther
Long ago there lived a King and Queen who said every day, "If only we had a child!" But for a long time they had none.
One day, as the Queen was bathing in a spring and dreaming of a child, a frog crept out of the water and said to her, "Your wish shall be fulfilled. Before a year has passed you shall bring a daughter into the world."
And since frogs are such magical creatures, it was no surprise that before a year had passed the Queen had a baby girl. The child was so beautiful and sweet that the King could not contain himself for joy. He prepared a great feast and invited all his friends, family and neighbours. He invited the fairies, too, in order that they might be kind and good to the child. There were thirteen of them in his kingdom, but as the King only had twelve golden plates for them to eat from, one of the fairies had to be left out. None of the guests was saddened by this as the thirteenth fairy was known to be cruel and spiteful.
An amazing feast was held and when it came to an end, each of the fairies presented the child with a magic gift. One fairy gave her virtue, another beauty, a third riches and so on -- with everything in the world that anyone could wish for.
After eleven of the fairies had presented their gifts, the thirteenth suddenly appeared. She was angry and wanted to show her spite for not having been invited to the feast. Without hesitation she called out in a loud voice,
"When she is fifteen years old, the Princess shall prick herself with a spindle and shall fall down dead!"
Then without another word, she turned and left the hall.
The guests were horrified and the Queen fell to the floor sobbing, but the twelfth fairy, whose wish was still not spoken, quietly stepped forward. Her magic could not remove the curse, but she could soften it so she said,
"Nay, your daughter shall not die, but instead shall fall into a deep sleep that will last one hundred years."
Over the years, the promises of the fairies came true -- one by one. The Princess grew to be beautiful, modest, kind and clever. Everyone who saw her could not help but love her.
The King and Queen were determined to prevent the curse placed on the Princess by the spiteful fairy and sent out a command that all the spindles in the whole kingdom should be destroyed. No one in the kingdom was allowed to tell the Princess of the curse that had been placed upon her for they did not want her to worry or be sad.
On the morning of her fifteenth birthday, the Princess awoke early -- excited to be another year older. She was up so early in the morning, that she realized everyone else still slept. The Princess roamed through the halls trying to keep herself occupied until the rest of the castle awoke. She wandered about the whole place, looking at rooms and halls as she pleased and at last she came to an old tower. She climbed the narrow, winding staircase and reached a little door. A rusty key was sticking in the lock and when she turned it, the door flew open.
In a little room sat an old woman with a spindle, busily spinning her flax. The old woman was so deaf that she had never heard the King's command that all spindles should be destroyed.
"Good morning, Granny," said the Princess, "what are you doing?"
"I am spinning," said the old woman.
"What is the thing that whirls round so merrily?" asked the Princess and she took the spindle and tried to spin too.
But she had scarcely touched the spindle when it pricked her finger. At that moment she fell upon the bed which was standing near and lay still in a deep sleep.
The King, Queen and servants had all started their morning routines and right in the midst of them fell asleep too. The horses fell asleep in the stable, the dogs in the yard, the doves on the roof and the flies on the wall. Even the fire in the hearth grew still and went to sleep. The kitchen maid, who sat with a chicken before her, ready to pluck its feathers, fell asleep. The cook was in the midst of scolding the kitchen boy for a mess he'd made but they both fell fast asleep. The wind died down and on the trees in front of the castle not a leaf stirred.
Round the castle a hedge of brier roses began to grow up. Every year it grew higher until at last nothing could be seen of the sleeping castle.
There was a legend in the land about the lovely Sleeping Beauty, as the King's daughter was called, and from time to time Princes came and tried to force their way through the hedge and into the castle. But they found it impossible for the thorns, as though they were alive, grabbed at them and would not let them through.
After many years a Prince came again to the country and heard an old man tell the tale of the castle which stood behind the brier hedge and the beautiful Princess who had slept within for a hundred years. He heard also that many Princes had tried to make it through the brier hedge but none had succeeded and many had been caught in it and died.
The the young Prince said, "I am not afraid. I must go and see this Sleeping Beauty."
The good old man did all in his power to persuade him not to go, but the Prince would not listen.
Now the hundred years were just ended. When the Prince approached the brier hedge it was covered with beautiful large roses. The shrubs made way for him of their own accord and let him pass unharmed.
In the courtyard, the Prince saw the horses and dogs lying asleep. On the roof sat the sleeping doves with their heads tucked under their wings. When he went into the house, the flies were asleep on the walls and the servants asleep in the halls. Near the throne lay the King and Queen, sleeping peacefully beside each other. In the kitchen the cook, the kitchen boy and the kitchen maid all slept with their heads resting on the table.
The Prince went on farther. All was so still that he could hear his own breathing. At last he reached the tower and opened the door into the little room where the Princess was asleep. There she lay, looking so beautiful that he could not take his eyes off her. He bent down and gave her a kiss. As he touched her, Sleeping Beauty opened her eyes and smiled up at him.
Throughout the castle, everyone and everything woke up and looked at each other with astonished eyes. Within the month, the Prince and Sleeping Beauty were married and lived happily all their lives.
he narrator is twenty-nine year old the Hon. Rudolf Rassendyll, younger brother of the Earl of Burlesdon and (through an ancestor's sexual indiscretion) a distant cousin and look alike of Rudolf V, the soon-to-be-crowned King of Ruritania, a "highly interesting and important" [1] Germanic kingdom somewhere imprecisely between the German and Austrian Empires. Ruritania is, like Germany and Austria-Hungary at that time, an absolute monarchy. Rudolf Elphberg, the crown prince, is a hard-drinking playboy, unpopular with the common people, but supported by the aristocracy, the Catholic Church, the army, and the rich classes in general. The political rival to this absolute monarch is his younger half-brother Michael, Duke and Governor of Strelsau, the capital. Michael has no legitimate claim to the throne, because he is the son of their father's second, morganatic marriage: there are hints, from his swarthy appearance (he is nicknamed Black Michael) and Rassendyll's elliptically referring to him as a "mongrel", that he may have Jewish ancestry. Michael is regarded as champion of Strelsau's working classes, both the proletariat and the peasants, and of what Hope refers to as the criminal classes. The novel seems sympathetic, however, with those who would support the dissolute despot, King Rudolf.
When Michael has Rudolf drugged, abducted and imprisoned in the castle in the small town of Zenda, Rassendyll must impersonate the King at the coronation. There are complications, plots, and counter-plots, among them the schemes of Michael's mistress Antoinette de Mauban, and those of his villainous henchman Rupert of Hentzau, and Rassendyll falling in love with Princess Flavia, the King's betrothed. In the end, the King is restored to his throne — but the lovers must part.
The novel has been adapted many times, mainly for film but also stage, musical, operetta, radio, and television. Probably the best-known version is the 1937 Hollywood movie. The dashingly villainous Rupert of Hentzau has been played by such matinee idols as Ramon Novarro (1922), Douglas Fairbanks, Jr. (1937), and James Mason (1952).
The Prisoner of Zenda (1895-96), was co-written by Hope and Edward Rose. It opened as a play in New York in 1895 starring E. H. Sothern and the next year on the West End in London.
Many fictional works that feature a political decoy can be linked to The Prisoner of Zenda; indeed, this novel spawned the genre known as Ruritanian romance. What follows is a short list of those homages with a clear debt to Anthony Hope's book.
The 1902 short story "Rupert the Resembler" is one of the so-called New Burlesques, a comedy parody by Bret Harte, full text [1].
Dornford Yates acknowledged Hope's influence in his two novels Blood Royal (1929) and Fire Below a.k.a. By Royal Command (1930) which were set in the Ruritania-like Principality of Riechtenburg.
The 1965 comedy film The Great Race included an extended Zenda-like subplot, including a climactic fencing scene between Tony Curtis and Ross Martin. Curtis swims the moat, scales the wall, and despatches the guards, activities that Ronald Colman performs in the 1937 version of The Prisoner of Zenda.
Two episodes of the spoof spy television seriesGet Smart, "The King Lives?" and "To *Sire With Love, Parts 1 and 2", parodied the 1937 movie version, with Don Adams affecting a Ronald Coleman-esque voice.
Doctor Who episode "The Androids of Tara" (1978) had as a working title "The Androids of Zenda" and used a similar plot and setting. It featured Tom Baker as the Doctor and Mary Tamm in four roles: Romana and Princess Strella, and android doubles of each. The 1980 novelisation was by Terrance Dicks, who was script-editor on the 1984 BBC serialisation of Zenda.
The 1984 film A Nightmare on Elm Street references The Prisoner of Zenda when Glen Lantz (Johnny Depp) tells Nancy Thompson (Heather Langenkamp) she looks like The Prisoner of Zenda behind the newly installed bars on the windows of her home.
The Zenda Vendetta (TimeWars Book 4) by Simon Hawke (1985) is a science fiction version, part of a series which pits 27th century terrorists the Timekeepers against the Time Commandos of the US Army Temporal Corps. A Commando is the hero, and Antoinette's rôle is adapted as a Timekeeper dominatrix.
Dave, a 1993 film version adapted by Gary Ross and directed by Ivan Reitman that resets the story (with very minor changes) to contemporary Washington, DC, with Kevin Kline as the President and his double, Frank Langella in the "Black Michael" role, and Sigourney Weaver as the modern American Flavia. Like Moon Over Parador, it is a romantic comedy.
Emma, a manga series released from 2002 -2007, references The Prisoner of Zenda in chapter 37, which gives an overview of the plot as one character reads the novel.
In a popular, but very questionable account, a German circus acrobat named Otto Witte claimed he had been briefly mistaken for the new King of Albania at the time of that country's separation from the Ottoman Empire, and that he was crowned and reigned a few days. However, the date of this claim (1913), and the lack of any evidence to back it up, suggests that Witte made up his story after seeing the first film version of the novel.
1. Poetry supports the development of the building blocks of literacy as defined in Put Reading First and No Child Left Behind.
2. Poetry supports the development of writing paradigms, such as The Six Traits of Writing, and addresses needs to raise the standards for writing.
3. Poetry is an excellent venue to teach and reinforce discrete grammar and vocabulary skills.
4. Poetry provides a focus for reading and writing, and helps students learn how to be concise.
5. Poetry supports components defined in brain research such as the importance of searching for patterns, and is an acceptable way for students to express emotions and feelings.
Reading A-Z offers printable teacher materials to teach students how to read, identify, and write poetry. The teaching resources include professionally developed downloadable poetry books, traditional nursery rhymes, and a poetry writing program with lessons and scaffolded worksheets to teach students to write various forms of poetry
Virtual memory is a Computer system technique which gives an application program the impression that it has contiguous working memory (an address space), while in fact it may be physically fragmented and may even overflow on to disk storage. Systems that use this technique make programming of large applications easier and use real physical memory (e.g. RAM) more efficiently than those without virtual memory.
Note that "virtual memory" is more than just "using disk space to extend physical memory size" - that is merely the extension of the memory hierarchy to include hard disk drives. Extending memory to disk is a normal consequence of using virtual memory techniques, but could be done by other means such as overlays or swapping programs and their data completely out to disk while they are inactive. The definition of "virtual memory" is based on redefining the address space with a contiguous virtual memory addresses to "trick" programs into thinking they are using large blocks of contiguous addresses.
All modern general-purpose computer operating systems use virtual memory techniques for ordinary applications, such as word processors, spreadsheets, multimedia players, accounting, etc. Older operating systems, such as DOS and Microsoft Windows[1] of the 1980s, or those for the mainframes of the 1960s, generally had no virtual memory functionality - notable exceptions being the Atlas, B5000 and Apple Computer's Lisa.
Embedded systems and other special-purpose computer systems which require very fast and/or very consistent response times may choose not to use virtual memory due to decreased determinism.
Virtual memory is a common part of most operating systems on desktop computers. It has become so common because it provides a big benefit for users at a very low cost.
In this article, you will learn exactly what virtual memory is, what your computer uses it for and how to configure it on your own machine to achieve optimal performance.
Most computers today have something like 32 or 64 megabytes of RAM available for the CPU to use (see How RAM Works for details on RAM). Unfortunately, that amount of RAM is not enough to run all of the programs that most users expect to run at once.
For example, if you load the operating system, an e-mail program, a Web browser and word processor into RAM simultaneously, 32 megabytes is not enough to hold it all. If there were no such thing as virtual memory, then once you filled up the available RAM your computer would have to say, "Sorry, you can not load any more applications. Please close another application to load a new one." With virtual memory, what the computer can do is look at RAM for areas that have not been used recently and copy them onto the hard disk. This frees up space in RAM to load the new application.
Because this copying happens automatically, you don't even know it is happening, and it makes your computer feel like is has unlimited RAM space even though it only has 32 megabytes installed. Because hard disk space is so much cheaper than RAM chips, it also has a nice economic benefit.
The read/write speed of a hard drive is much slower than RAM, and the technology of a hard drive is not geared toward accessing small pieces of data at a time. If your system has to rely too heavily on virtual memory, you will notice a significant performance drop. The key is to have enough RAM to handle everything you tend to work on simultaneously -- then, the only time you "feel" the slowness of virtual memory is is when there's a slight pause when you're changing tasks. When that's the case, virtual memory is perfect.
When it is not the case, the operating system has to constantly swap information back and forth between RAM and the hard disk. This is called thrashing, and it can make your computer feel incredibly slow.
The area of the hard disk that stores the RAM image is called a page file. It holds pages of RAM on the hard disk, and the operating system moves data back and forth between the page file and RAM. On a Windows machine, page files have a .SWP extension.
Next, we'll look at how to configure virtual memory on a computer.
Configuring Virtual Memory:
Windows 98 is an example of a typical operating system that has virtual memory. Windows 98 has an intelligent virtual memory manager that uses a default setting to help Windows allocate hard drive space for virtual memory as needed. For most circumstances, this should meet your needs, but you may want to manually configure virtual memory, especially if you have more than one physical hard drive or speed-critical applications.
To do this, open the "Control Panel" window and double-click on the "System" icon. The system dialog window will open. Click on the "Performance" tab and then click on the "Virtual Memory" button.
Click on the option that says, "Let me specify my own virtual memory settings." This will make the options below that statement become active. Click on the drop-down list beside "Hard disk:" to select the hard drive that you wish to configure virtual memory for. Remember that a good rule of thumb is to equally split virtual memory between the physical hard disks you have.
In the "Minimum:" box, enter the smallest amount of hard drive space you wish to use for virtual memory on the hard disk specified. The amounts are in megabytes. For the "C:" drive, the minimum should be 2 megabytes. The "Maximum:" figure can be anything you like, but one possible upper limit is twice physical RAM space. Windows default is normally 12 megabytes above the amount of physical RAM in your computer. To put the new settings into effect, close the dialog box and restart your computer.
The amount of hard drive space you allocate for virtual memory is important. If you allocate too little, you will get "Out of Memory" errors. If you find that you need to keep increasing the size of the virtual memory, you probably are also finding that your system is sluggish and accesses the hard drive constantly. In that case, you should consider buying more RAM to keep the ratio between RAM and virtual memory about 2:1. Some applications enjoy having lots of virtual memory space but do not access it very much. In that case, large paging files work well.
One trick that can improve the performance of virtual memory (especially when large amounts of virtual memory are needed) is to make the minimum and maximum sizes of the virtual memory file identical. This forces the operating system to allocate the entire paging file when you start the machine. That keeps the paging file from having to grow while programs are running, which improves performance. Many video applications recommend this technique to avoid pauses while reading or writing video information between hard disk and tape.
Another factor in the performance of virtual memory is the location of the pagefile. If your system has multiple physical hard drives (not multiple drive letters, but actual drives), you can spread the work among them by making smaller pagefiles on each drive. This simple modification will significantly speed up any system that makes heavy use of virtual memory.
Advantages and disadvantages of
virtual memory:
Virtual memory is a common part of most operating systems on desktop computers. It has become so common because it provides a big benefit for users at a very low cost. When we say users reffering to a high scale user environment and your desktop at home.
.Most computers today have something like 64 or 128 megabytes of RAM (random-access memory) available for use by the CPU (central processing unit). Often, that amount of RAM is not enough to run all of the programs that most users expect to run at once. For example, if you load the Windows operating system, an e-mail program, a Web browser and word processor into RAM simultaneously, 64 megabytes is not enough to hold it all. If there were no such thing as virtual memory, your computer would have to say, "Sorry, you cannot load any more applications. Please close an application to load a new one." With virtual memory, the computer can look for areas of RAM that have not been used recently and copy them onto the hard disk. This frees up space in RAM to load the new application. Because it does this automatically, you don't even know it is happening, and it makes your computer feel like is has unlimited RAM space even though it has only 32 megabytes installed. Because hard-disk space is so much cheaper than RAM chips, virtual memory also provides a nice economic benefit. However the only disadvange of Vitual Memory quote: If your system has to rely too heavily on virtual memory, you will notice a significant performance drop. The key is to have enough RAM to handle everything you tend to work on simultaneously. Then, the only time you "feel" the slowness of virtual memory is in the slight pause that occurs when you change tasks. When you have enough RAM for your needs, virtual memory works beautifully. When you don't, the operating system has to constantly swap information back and forth between RAM and the hard disk. This is called thrashing, and it can make your computer feel incredibly slow.
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